Diablo 3 Greater Rifts - THERE IS NO RNG!

A common misconception about the greater rifts once you venture into the madness of 35+, is that you're often at the mercy of crazy randomness in form of extremely hard mobs, empty levels and just general tomfoolery that you never see in normal games.

I'm here to let you in on a secret ...


The way this works is that Blizzard has actually employed Diablo himself sitting there, carefully crafting these maps and putting the mobs in that will annoy you the most, and generally just doing everything to fuck you over.

A few examples! After dying excessively at GR 37 due to the "jailer oneshot", I decided to change my amulet to lower my DPS slightly, but become immune to arcane damage. At this point I had 4 GR37 keystones ready to go and I set out to slaughter enemies. Now, if there had been randomness involved, I would've CERTAINLY faced AT LEAST ONE FUCKING JAILER MOB in those 4 runs, but alas, no such mobs were seen. The icing on the cake was how the boss in the last of the instances, once the timer had expired of course, decided to send out a plethora of arcane sentries just to mock me.

Obviously I would have none of this tomfoolery, switched my neck back and set out to annihilate. On the first map of doing this, I encountered 9 elite packs, 4 of which had jailer. I shit you not. This can't be random!

Another observation involves the mob density and elite compositions! I ran a few rifts where the amount of elite mobs was ... well, not enough to have a >50% uptime on Bane of the Powerful (rank ~35), which just doesn't make any sense! I did some quick math and decided to give another gem a try. Sure enough, I enter the next rift and I'm greeted by no less than 3 packs of elites within shooting range of the entrance. Random? I THINK NOT!

The worst examples are when whoever sets up the games tends to be sadistic. They leave you with a glimmer of hope, which fills your heart with confidence, before taking it all away in an instant. 

At one point I was running around gleefully as I was ahead of the timer, slightly concerned about mob density and how it was probably the longest map I could remember running, but, I was focused! At 90% progress, I open the door forward and everything crumbles. There's one yellow and one pack of blues in the room, now, I shit you not, both of them are ghosts - essentially the homing search and destroy mob in Diablo 3, running through walls - no problem! The yellow was obviously Horde, and all his minions were FAST, which essentially implied that I was about to be swarmed by a throng of twoshotters all cranked up on speed, who didn't believe in obstacles such as SOLID FUCKING WALLS when it came to chasing down their target. The blue had probably my favorite combination in the whole world at Greater Rift 35+ Jailer, Frozen and Thunderstorm! Needless to say, I had quite a few 1m30s runs to get back to where I died ... repeatedly.

So, don't blame randomness if you can't beat that greater rift which is just apeshit retarded, it's clearly too much bullshit to be random, blame whoever is sitting there generating these maps of pure evil JUST FOR YOU!

Also, I hope whoever made the Cesspools map combined with whoever did QA for said map is forced to only ever play that over and over and over again. The freezes combined with the fact that you don't get a CHECKPOINT ups the population of frowntown by at least one every time.


But it's too much fun! :(

Diablo 3 - 2.1 Legendary Gems!

A quick post to give some info about the recent Diablo 3 patch, and how to level the new legendary gems in the most efficient way! 

When you first start out, you want to clear the highest torment normal rift you can do safely and quickly at a chance at a trial keystone, the initial testing seems to imply that it has a 100% droprate at T6 and 20% at T1, on a linear scale with the torment difficulties inbetween.

When you have the trial keystone, if you don't have any legendary gems, fail your trial at wave 1. This lets you start at greater rift 1 and just plow through the map in no time. The guardians typically drop 1-2 gems. Keep upgrading your rift keystone until you get the primary gem you want to level up.

When you have the gem you want to level, get a trial keystone and then set your target wave. When you finish a greater rift run you get 3 upgrade chances, and you ideally want 100% success-rate at this. To get this you need to be 10 levels above the target rank. Say you're starting out with a gem at rank 0, the target will be rank 3, which means you need a rift level 13 or greater to get 100% success chance on all your upgrades.The trial run is designed to give you a greater rift 5 levels below the wave you ended at, so if you're trying to upgrade the rank 0 gem, you want to stop at wave 18 in the trial run.

Then rinse and repeat, one normal rift, trial rift at target gem rank + 15, quickly clear greater rift, upgrade gem!

Path of Exile

I've relocated the blog and upgraded from SubText to BlogEngine, and wanted to give a quick update on general gaming progress!

I strongly recommend that everyone give Path of Exile a try, especially if you're a fan of the Diablo genre. The slightly hardcore approach to the well known genre makes for heaps of fun in terms of flexibility, character customizability and innovation Diablo 3 players could never even dream of.

There's not much more to say, other than not letting the skill tree scare you, give it a go! It's also a great example of how a company can implement a proper free to play title, without falling into the traps of giving paying customers and advantage gameplay-wise.

A couple of my videos showing various test-builds (unlisted videos as I'm just showing them to friends initially)

Then I've recorded my main character doing some of the endgame maps, this is an exceptionally tanky build I've made for soloing purposes primarily.

http://pathofexile.com/ just go, sign up, have fun! Or grab it from Steam, it's a good game!